memory upkeep #1
Nov. 23rd, 2014 02:37 pm![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
Memories still to be taken as of the end of day 410:
♦ Polaroid camera that only works once; use it to receive the memory and get a picture of a shot from the memory. ➢ "Shepherding Wolves." Dealing with the Qunari mage for Sister Petrice.
♦ A paper crane; make a wish to receive the memory. Works three times. ➢ Visiting the Hawke estate and commenting on the mabari.
♦ A flashlight; turn it on to receive the memory. Three uses. ➢ "Long Way Home." Meeting Flemeth on the Sundermount. Merrill joins the party. Taken!
♦ Two foam jigsaw pieces, one white and one citrine; connect them to receive the memory. Five uses. ➢ "Tranquility." Meeting and assisting Anders. Taken!
♦ Small star-shaped shortbread cookie, dusted with sugar. It's a skill! ➢ Two-handed swordsmanship.
♦ Sticker reading "Hello, My Name Is"; put it on to receive the memory, lasts as long as it's sticky. ➢ Banter with Sebastian (Act 2). Taken!
♦♦♦
Memories still to be taken as of the middle of day 428:
♦ A bottle of champagne with a "Siren's Tail (Year 2)" label on it; drink to receive the memory. The first glass's-worth of champagne will provide a memory. ➢ "Mine Massacre." Fighting the high dragon at the Bone Pit.
♦ A small, lit crystal; hold it to receive the memory. Four uses. ➢ Banter with Aveline (Act 1).
♦ A frosted cookie shaped like a tiny door; eat to receive the memory. Between two and three uses. ➢ Banter with Merrill (Act 2).
♦ A seed; plant it to receive the memory. One use. ➢ "Speak to Fenris" (Act 2). Flirting with Hawke and musing on how to move on.
♦ A shortbread finger with the word "mother" on it in icing; eat it to receive the memory. One to three uses. ➢ "All That Remains." Failing to save Leandra Hawke; attempting to comfort Hawke afterwards.
♦ Polaroid camera that only works once; use it to receive the memory and get a picture of a shot from the memory. ➢ "Shepherding Wolves." Dealing with the Qunari mage for Sister Petrice.
♦ A paper crane; make a wish to receive the memory. Works three times. ➢ Visiting the Hawke estate and commenting on the mabari.
♦ A flashlight; turn it on to receive the memory. Three uses. ➢ "Long Way Home." Meeting Flemeth on the Sundermount. Merrill joins the party. Taken!
♦ Two foam jigsaw pieces, one white and one citrine; connect them to receive the memory. Five uses. ➢ "Tranquility." Meeting and assisting Anders. Taken!
♦ Small star-shaped shortbread cookie, dusted with sugar. It's a skill! ➢ Two-handed swordsmanship.
♦ Sticker reading "Hello, My Name Is"; put it on to receive the memory, lasts as long as it's sticky. ➢ Banter with Sebastian (Act 2). Taken!
♦♦♦
Memories still to be taken as of the middle of day 428:
♦ A bottle of champagne with a "Siren's Tail (Year 2)" label on it; drink to receive the memory. The first glass's-worth of champagne will provide a memory. ➢ "Mine Massacre." Fighting the high dragon at the Bone Pit.
♦ A small, lit crystal; hold it to receive the memory. Four uses. ➢ Banter with Aveline (Act 1).
♦ A frosted cookie shaped like a tiny door; eat to receive the memory. Between two and three uses. ➢ Banter with Merrill (Act 2).
♦ A seed; plant it to receive the memory. One use. ➢ "Speak to Fenris" (Act 2). Flirting with Hawke and musing on how to move on.
♦ A shortbread finger with the word "mother" on it in icing; eat it to receive the memory. One to three uses. ➢ "All That Remains." Failing to save Leandra Hawke; attempting to comfort Hawke afterwards.